The above image is the snapshot of a solar system simulator. The posts will be serialized in the order of contents below.
- Three.js basics
- Installation
- Create scene
- Coordinates
- PBR (Physical-based rendering) material
- Shader material
- GLSL basics
- Shader program
- Vertex and fragment
- Shader patterns
- Create realistic Earth
- Create realistic Sun
- Create a planet with rings
- Create a moon with irregular shape
- Eclipse (planet-to-moon, planet-to-rings)
- Shining (post-processing)
- Compute the orbit