JavaScript

Create a Realistic Phobos with Irregular Shape

Until now, I’ve illustrated celestial bodies as a completely spherical shapes: Earth, Sun, and Saturn. They have enough gravity to form nearly smooth, spherical shapes. However, Phobos, one of Mars’ moons, has an irregular shape due to its low mass and weak gravity, which aren’t strong enough ...

Create a Realistic Saturn with Rings

In the solar system, there are two main types of planets: rocky and gas giants, some of which have rings. Among them, Saturn is the most well-known gas giant with prominent rings. This project focuses on creating a realistic 3D model of Saturn, with a detailed representation of its rings, surf...

Create a Realistic Sun with Shaders

In the previous article1, we’ve created a realistic Earth. Unlike the Earth that consists of solid elements, the sun is full of gas. In order to render a gas flowing through the surface of the sun, I’ll utilize fractal noise, a.k.a., fractal Brownian motion, that is mentioned at here2. Also, I...

Create a Realistic Earth with Shaders

Let’s return to creating a realistic Earth using Three.js. Unlike the previous Earth1, we are going to render Earth using shader material. First, we will describe the day and night with two different textures, since there are city lights at night. Second, I’ll make an effect for mountain shado...

Shader Program

GLSL (OpenGL Shading Language) is a programming language for simple program, Shader, that describes the color attribute of each vertex in parallel computation. Thus, all vertices do not know the status of other vertices nearby, i.e., vertices are blind to the others. But, if we use a uniform v...

Shader Material

A shader material is rendered with a custom shader. It requires vertex and fragment shaders which are written in GLSL (openGL Shading Language) code and depict the position of a vertex and its color, respectively. Since these codes run on the GPU using WebGL, a ShaderMaterial is rendered prope...

PBR (Physical-based rendering) Material

Three.js provides the material attribute for a 3D object, which determines how the object reflects light and how the object is rendered in a camera. The properties of material are composed of base color, metalness, roughness, and so on. Moreover, we can decorate the surface of a 3D object by u...

Scene Graph

Sun-Earth system In this article, I’ll create a simple Sun-Earth system. Firstly, create an orange sphere and a blue sphere which represent the Sun and the Earth, respectively.

How to Create a Scene

Create the scene environment For Three.js to render a scene, it needs scene, camera, and renderer. In JavaScript, you have to import Three.js depending on the installation options as mentioned in the previous article.

Installation

Three.js is a JavaScript library for creating and animating 3D computer graphics in browser using WebGL. 1 https://en.wikipedia.org/wiki/Three.js ↩

How to Create the Solar System

The above image is the snapshot of a solar system simulator.1 The posts will be serialized in the order of contents below. https://portfolio.sangillee.com/apps/solar ↩

How To Update an Electron App Automatically

The autoUpdater enables an electron app to check the latest version and update itself automatically. 1 https://www.electronjs.org/docs/latest/api/auto-updater ↩

Back to top ↥

Research

Robust Event-based Angular Velocity Estimation in Dynamic Environments

Abstract: This dissertation addresses the problem of estimating the angular velocity of the event camera with robustness to a dynamic environment where moving objects exist. These vision-based navigation problems have been mainly dealt with in frame-based cameras. The traditional frame-based came...

Real-time Object-aware Monocular Depth Estimation in Onboard Systems

Abstract: This paper proposes the object depth estimation in real-time, using only a monocular camera in an onboard computer with a low-cost GPU. Our algorithm estimates scene depth from a sparse feature-based visual odometry algorithm and detects/tracks objects’ bounding box by util...

Edge Detection for Event Cameras using Intra-pixel-area Events

Abstract: In this work, we propose an edge detection algorithm by estimating a lifetime of an event produced from dynamic vision sensor, also known as event camera. The event camera, unlike traditional CMOS camera, generates sparse event data at a pixel whose log-intensity changes. D...

Real-time Rigid Motion Segmentation using Grid-based Optical Flow

Abstract: In the paper, we propose a rigid motion segmentation algorithm with the grid-based optical flow. The algorithm selects several adjacent points among grid-based optical flows to estimate motion hypothesis based on a so-called entropy and generates motion hypotheses between two images, th...

Survey on Visual Odometry Technology for Unmanned Systems

Abstract: This paper surveys visual odometry technology for unmanned systems. Visual odometry is one of the most important technologies to implement vision-based navigation; therefore, it is widely applied to unmanned systems in recent years. Visual odometry estimates a trajectory and a pose of t...

Exposure Correction and Image Blending for Planar Panorama Stitching

Abstract: In this paper, we propose a planar panorama stitching method to blend consecutive images captured by a multirotor equipped with a fish-eye camera. In addition, we suggest an exposure correction method to reduce the brightness difference between contiguous images, and a drift error corre...

Back to top ↥

ThreeJS

Create a Realistic Phobos with Irregular Shape

Until now, I’ve illustrated celestial bodies as a completely spherical shapes: Earth, Sun, and Saturn. They have enough gravity to form nearly smooth, spherical shapes. However, Phobos, one of Mars’ moons, has an irregular shape due to its low mass and weak gravity, which aren’t strong enough ...

Create a Realistic Saturn with Rings

In the solar system, there are two main types of planets: rocky and gas giants, some of which have rings. Among them, Saturn is the most well-known gas giant with prominent rings. This project focuses on creating a realistic 3D model of Saturn, with a detailed representation of its rings, surf...

Create a Realistic Sun with Shaders

In the previous article1, we’ve created a realistic Earth. Unlike the Earth that consists of solid elements, the sun is full of gas. In order to render a gas flowing through the surface of the sun, I’ll utilize fractal noise, a.k.a., fractal Brownian motion, that is mentioned at here2. Also, I...

Create a Realistic Earth with Shaders

Let’s return to creating a realistic Earth using Three.js. Unlike the previous Earth1, we are going to render Earth using shader material. First, we will describe the day and night with two different textures, since there are city lights at night. Second, I’ll make an effect for mountain shado...

Shader Material

A shader material is rendered with a custom shader. It requires vertex and fragment shaders which are written in GLSL (openGL Shading Language) code and depict the position of a vertex and its color, respectively. Since these codes run on the GPU using WebGL, a ShaderMaterial is rendered prope...

PBR (Physical-based rendering) Material

Three.js provides the material attribute for a 3D object, which determines how the object reflects light and how the object is rendered in a camera. The properties of material are composed of base color, metalness, roughness, and so on. Moreover, we can decorate the surface of a 3D object by u...

Scene Graph

Sun-Earth system In this article, I’ll create a simple Sun-Earth system. Firstly, create an orange sphere and a blue sphere which represent the Sun and the Earth, respectively.

How to Create a Scene

Create the scene environment For Three.js to render a scene, it needs scene, camera, and renderer. In JavaScript, you have to import Three.js depending on the installation options as mentioned in the previous article.

Installation

Three.js is a JavaScript library for creating and animating 3D computer graphics in browser using WebGL. 1 https://en.wikipedia.org/wiki/Three.js ↩

How to Create the Solar System

The above image is the snapshot of a solar system simulator.1 The posts will be serialized in the order of contents below. https://portfolio.sangillee.com/apps/solar ↩

Back to top ↥

WebGL

Create a Realistic Phobos with Irregular Shape

Until now, I’ve illustrated celestial bodies as a completely spherical shapes: Earth, Sun, and Saturn. They have enough gravity to form nearly smooth, spherical shapes. However, Phobos, one of Mars’ moons, has an irregular shape due to its low mass and weak gravity, which aren’t strong enough ...

Create a Realistic Saturn with Rings

In the solar system, there are two main types of planets: rocky and gas giants, some of which have rings. Among them, Saturn is the most well-known gas giant with prominent rings. This project focuses on creating a realistic 3D model of Saturn, with a detailed representation of its rings, surf...

Interpolation Methods

This article provides an overview of interpolation methods including flat, linear, and cubic, along with examples. I’ll provide a simple example to use them. These interpolation methods aim to compute a value inside vertices and, further, advanced interpolation methods aim to make smooth value...

Noise Functions

This article summarizes the fundamentals of well-known noise functions, for example, Value, Perlin, Simplex noises, and describes how to use them.

Create a Realistic Sun with Shaders

In the previous article1, we’ve created a realistic Earth. Unlike the Earth that consists of solid elements, the sun is full of gas. In order to render a gas flowing through the surface of the sun, I’ll utilize fractal noise, a.k.a., fractal Brownian motion, that is mentioned at here2. Also, I...

Create a Realistic Earth with Shaders

Let’s return to creating a realistic Earth using Three.js. Unlike the previous Earth1, we are going to render Earth using shader material. First, we will describe the day and night with two different textures, since there are city lights at night. Second, I’ll make an effect for mountain shado...

Shader Design Patterns

Now, it’s time to design a custom pattern to illustrate the shader. Since all vertex and fragment is “blind” to others, we have to script a code with different manner from the concurrent programming. Thus, the position and color of a vertex should be defined with its own attributes and the sha...

Vertex and Fragment

A shader program consists of vertex and fragment shaders. A vertex shader defines the geometric attributes of vertices, whereas fragment shader defines their color. In this post, I’ll address how to create the vertex and fragment shaders and how to use them.

Shader Program

GLSL (OpenGL Shading Language) is a programming language for simple program, Shader, that describes the color attribute of each vertex in parallel computation. Thus, all vertices do not know the status of other vertices nearby, i.e., vertices are blind to the others. But, if we use a uniform v...

Back to top ↥

Conference

Edge Detection for Event Cameras using Intra-pixel-area Events

Abstract: In this work, we propose an edge detection algorithm by estimating a lifetime of an event produced from dynamic vision sensor, also known as event camera. The event camera, unlike traditional CMOS camera, generates sparse event data at a pixel whose log-intensity changes. D...

Real-time Rigid Motion Segmentation using Grid-based Optical Flow

Abstract: In the paper, we propose a rigid motion segmentation algorithm with the grid-based optical flow. The algorithm selects several adjacent points among grid-based optical flows to estimate motion hypothesis based on a so-called entropy and generates motion hypotheses between two images, th...

Exposure Correction and Image Blending for Planar Panorama Stitching

Abstract: In this paper, we propose a planar panorama stitching method to blend consecutive images captured by a multirotor equipped with a fish-eye camera. In addition, we suggest an exposure correction method to reduce the brightness difference between contiguous images, and a drift error corre...

Back to top ↥

Journal

Real-time Object-aware Monocular Depth Estimation in Onboard Systems

Abstract: This paper proposes the object depth estimation in real-time, using only a monocular camera in an onboard computer with a low-cost GPU. Our algorithm estimates scene depth from a sparse feature-based visual odometry algorithm and detects/tracks objects’ bounding box by util...

Survey on Visual Odometry Technology for Unmanned Systems

Abstract: This paper surveys visual odometry technology for unmanned systems. Visual odometry is one of the most important technologies to implement vision-based navigation; therefore, it is widely applied to unmanned systems in recent years. Visual odometry estimates a trajectory and a pose of t...

Back to top ↥

Application

Solla Solar

Solla Solar is a simple 2D solar system simulator. By manipulating the screen, you can observe the past, present, and future of the solar system.

Gravity Simulator

This is an application to simulate particles’ movement under Newton’s law of universal gravitation. Particles attract each other, and then they are collided and merged or orbit the center of mass. Some particles can fade away toward the horizon of the universe. I designed and implemented the appl...

Back to top ↥

Electron

How To Update an Electron App Automatically

The autoUpdater enables an electron app to check the latest version and update itself automatically. 1 https://www.electronjs.org/docs/latest/api/auto-updater ↩

Back to top ↥

Patent

Ego Motion Estimation Method and Apparatus

Abstract: Disclosed is an ego motion estimation method and apparatus, wherein the apparatus calculates a scene flow field from a plurality of spaces of an input image, clusters the plurality of spaces based on a scene flow, updates a probability vector map for clustered spaces, identifies a stati...

Back to top ↥

Dissertation

Robust Event-based Angular Velocity Estimation in Dynamic Environments

Abstract: This dissertation addresses the problem of estimating the angular velocity of the event camera with robustness to a dynamic environment where moving objects exist. These vision-based navigation problems have been mainly dealt with in frame-based cameras. The traditional frame-based came...

Back to top ↥

Python

How to Compute Faster 2-D Convolution in Python

In image processing, 2-D convolution is a highly useful operation. It can be used for tasks such as blurring, morphology, edge detection, and sharpening. In Python, a naive 2-D convolution method takes a huge computational load for a large image. This post introduces the use of np.lib.stride_t...

Back to top ↥

Mathematics

A Derivation of Depth Filter

The depth filter is a useful component in monocular camera visual odometry systems, such as SVO (Semi-Direct Visual Odometry) 1 2. It is designed to estimate depth values from a sequence of images captured by a single camera. The filter operates under the assumption of Gaussian measurement noi...

Back to top ↥